Encamp Devlog, September 2026
Human raiders with battering rams, cannibal raiders, a new tutorial, trait-driven pawn behavior, perk trees, expeditions and four new biomes.
Updates, progress and thoughts from the development of Encamp.
Room blueprints, a respawn colony screen where you customize your start, and in-game guides that explain systems as they come up.
Human raiders with battering rams, cannibal raiders, a new tutorial, trait-driven pawn behavior, perk trees, expeditions and four new biomes.
Everything that changed in August. The Barrow Warden, training grounds, production rooms, a study supply cost on research, the world map, food spoilage and a pile of raid fixes.
Encamp has its first boss, a large undead gentleman you summon at a swamp altar far from home. This diary covers how the offering works and what the fight is designed to test.
Tanks are coming to Encamp as the endgame: expensive crewed behemoths that play like pawns, with up to four colonists inside. How crews work and why an abandoned tank is a gift.